![]() ![]() Corot was the second of three children born to the family, who lived above their shop during those years.Ĭorot received a scholarship to study at the Lycée Pierre-Corneille in Rouen, but left after having scholastic difficulties and entered a boarding school. The store was a famous destination for fashionable Parisians and earned the family an excellent income. After his parents married, they bought the millinery shop where his mother had worked and his father gave up his career as a wigmaker to run the business side of the shop. His family were bourgeois people-his father was a wig maker and his mother a milliner-and unlike the experience of some of his artistic colleagues, throughout his life he never felt the want of money, as his parents made good investments and ran their businesses well. Jean-Baptiste-Camille Corot (Camille Corot for short) was born in Paris on July 16, 1796, in a house at 125 Rue du Bac, now demolished. He is a pivotal figure in landscape painting and his vast output simultaneously references the Neo-Classical tradition and anticipates the plein-air innovations of Impressionism. However, there are no news or updates and I don't see the devs communicating with the community, so I suppose this must be it.Jean-Baptiste-Camille Corot was a French landscape and portrait painter as well as a printmaker in etching. I understand what you mean by the game being complete with the release version + a few bugfixes to be considered "this is it", but today it is unusual to see how so much potential can be not being carried further. It's like if Homeworld controls were hacked by the enemy to make your life harder. ![]() A more roguelike reinterpretation of the main campaign could also be interesting, of course with new ships, factions and all that.Īlso, a lot can be improved in UI, for example the zooming controls at the tactical map are a bit off and the whole fleet management definitely needs a redesign because it is highly cumbersome to control the situation and it's hard to get all the info to assess it. Multiplayer would be a blast, with PvP like deathmatch, CTF, or special balanced coop missions. The lore as it goes, has a large potential for hosting a lot of interesting stories. Personally I would be interested in new campaigns, more story, more of the lore. With HotDS it is evident that the existing content is far from being recognized as being enough by many players. Quite often more content comes in the form of DLCs (paid or not, whatever) or just new versions of the game. Well, it is not unusual at all when a developer wants to deliver more than just the release version of a game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |